Neal William Sheehan

Indie Game Developer

championeal@pm.me

FULL RELEASES

Current

First-Person Parkour Speedrunning

Engine: Godot
Team Size: 4
Production Time: 11 months

Roles

  • Co-Founder
  • Engineering
  • Design

Company Website

Steam Page

Hermes’ Runner

3D Open-World Punk Parkour

Engine: Unreal
Team Size: 30
Production Time: 8 months

Roles

  • User Research
  • Movement Design

User Research Data

Steam Page


GAME JAMS

Kodama

2D Foddian Platformer

Roles

  • Engineering
  • Gameplay Design

Engine: Godot
Team Size: 3
Production Time: 48 hours

itch.io Page


STUDENT PROJECTS

A Light In The Dark

3D Suspense Platformer

Roles

  • Engineering
  • Gameplay Design
  • Lighting Design

Engine: Unreal
Team Size: 5
Production Time: 3 months

itch.io Page

Frankenhero

2D Children’s Adventure

Roles

  • Engineering
  • Gameplay Design
  • Combat Design

Engine: GameMaker
Team Size: 6
Production Time: 3 months

itch.io Page